According to a CII report, the Indian gaming industry was valued at USD 543.08 million in 2017 and is projected to grow at a CAGR of 6.61%. India had 198 million mobile gamers in 2015, and this number is expected to grow to 628 million gamers on multiple portable devices by 2020.With 2.3 billion gamers worldwide , gaming is the biggest entertainment industry in the world.To cite a study conducted by KPMG, the number of game development companies in India today stands at around 275. This number was a mere 25 in the year 2010. This number alone speaks volumes about the growth and possibilities of the gaming industry in India.
NASSCOM data suggests that India’s mobile games market will be worth $1.1 billion by 2020, and number of users projected to become 628 million by then. StomStudio partnered with mobile game publisher Gamesbond to create mobile games in India.
Almost 40% of the country now has access to smart phones. This number is increasing by a healthy rate of over 12% annually. Over the last decade, especially in the last 5-6 years, Facebook games like Farmville and Candy Crush have been a rage. Games like Clash of Clans and most recently PUBG, have caught the imagination of the young Indian crowd .The in-app purchases in these games present the developers with great financial viability.
As of now, all the elements are indicative of a very bright future for the gaming industry in India – a captive target audience, the rise in disposable income, synchronized industry efforts and an ecosystem that is extremely conducive to growth. An increase in investment opportunities in the gaming market has led it to increase at the rate of two gaming start-ups monthly. At such a fast pace, 2020 is deemed to be the ‘Year of Gaming’ in India. It is no longer a question of ‘How would the industry boom’ but ‘Are we geared for the industry boom’?
Gaming Sector in India
Revenue in the Mobile Games segment is expected to show an annual growth rate (CAGR 2018-2022) of 9.8% resulting in a market volume of USD 943 million in 2022.
User penetration in the Mobile Gaming is at 19.9% in 2018 and is expected to hit 26.0% in 2022.
Cyber Café Market Is currently estimated at 3000 cafes of which 1500 have 5 or more machines dedicated to games
95% are mobile centric games
Growing focus on the ‘kids genre’
Arcade style games are one of the most popular genres, followed by puzzle and racing genre
Gaming based on famous hyped events like Kaun Banega Crorepati, T2Ofever.com, IPL, Khel Kabaddi, etc.